84 WORLDS ✳ FIVE GUARDIANS ✳ FOUR LOOKS ✳ 2–4 PLAYERS ✳ STEAM ✳ 84 WORLDS ✳ FIVE GUARDIANS ✳ FOUR LOOKS ✳ 2–4 PLAYERS ✳ STEAM ✳
001 / HOW IT PLAYS
EVERY FLOOR HAS A CATCH.
Some of them are you. Eighty-four worlds in fourteen chapters. Each chapter brings in one new idea, lets you explore it, opens up a big terraced hillside, then asks you to use it at speed. Three short lessons cover the controls.
EXHIBIT A: CRUMBLING FLOOR×
CRUMBLE DASH. WORLD 04. ↙
01.
KEEP MOVING.
Your craft carries its speed. Hop the gaps, boost down the straights and brake before the corners. Crumbling tiles drop away behind you, and ice, conveyors and moving platforms each want a different line. Spring chains hop across the void to whole new areas. Hesitation is a fall.
FLOOR STATUS: COMPLICATED
EXHIBIT B: PHASE SHIFT↻
OH. NEW FLOOR.
02.
HIT THE ORB. SWAP THE FLOOR.
Touch an orb and the solid platforms fade out while the faded ones turn solid. Hope you weren’t standing on the wrong one. Route power through switches, decode the relays and reach the Grav Lift before your energy runs out.
ALSO, YOU HAVE A RIVAL.
IT’S YOU. SLIGHTLY EARLIER.
Every world keeps your best run as a ghost. It never gets tired. It never takes the long way. It’s still you.
WHAT YOU CARRY. WHAT YOU FIGHT.
PACK A PLAN B. FACE THE GUARDIANS.
SEVEN EQUIPMENT TYPES
ONE SLOT. CHOOSE BADLY WITH CONFIDENCE.
Supply crates hold one of seven tools, from an Orbit Shield to an Anchor that catches you mid-fall. You carry one at a time, so picking up a new one means leaving the old one behind.
FIVE GUARDIANS
DECODE. EXPOSE. BOOST-RAM.
The Warden sweeps a laser. The Excavator tears up the floor. The Conductor, Weaver and Mirror have their own tricks. Decode their consoles to open the armour, then ram the core. Yes, with your face.
THREE LIVES. AN ENERGY COUNTDOWN. Fall and you lose a life, but you keep your crystals and switches and carry on from the last checkpoint. The medal clock doesn’t stop for falls. Extra lives are hidden. The game guarantees you’ll need them.
ONE NEW IDEA PER CHAPTER. You meet it, explore with it, chain it with phase shifts, then speedrun it. Each chapter ends with a finale world or a guardian fight.
WINDOWS + LINUX STEAM BUILDS / 2–4 PLAYERS
BRING FRIENDS. BLAME FRIENDS.
Split screen, LAN or a mix of both. The arenas come with trapdoors, rams and laser gates. Drop one under your best friend. Apologise later. Or don’t.
Two to four players in the Windows and Linux Steam builds.
ORB AMBUSHLay orbs. Knock rivals into the void.
CRYSTAL RUSHGrab crystals and bank them before someone pushes you.
CRYSTAL HEISTSteal their crystal. Get it home.
LAST PLATFORM STANDINGThe floor runs out. Make sure it’s theirs.
002 / FOUR LOOKS
FOUR LOOKS. SAME WORLDS.
Neon synthwave, two-colour print, a sun-and-moon temple or chunky pixel blocks.
SYNTHWAVEIN-GAME CAPTURE
Same 84 worlds. Switch looks in Options.
✳
003 / LEVEL EDITOR
MAKE YOUR OWN WORLDS.
Sketch a floor plan, add the hazards, hit play. Then make your friends suffer in it.
IN-GAME EDITOR / WINDOWS + LINUX STEAM BUILDS
draw first. fix it later.
IN-GAME EDITOR↗
YOU MADE THIS MESS!
PAINT A PATH. SWITCH TO 3D. HIT PLAY. THEN MOVE THAT JUMP ONE TILE LEFT.
A.
LAY IT OUT.
Paint floors, ice and crumbling tiles, then add patrols, switches, bridges and crates.
B.
TRY IT.
Flip between the floor plan and the 3D view, and test your route without leaving the editor.
C.
PASS IT ON.
Send your world to a friend as a code or a .datamap file, and see who finds the faster line.
✳
COMING TO STEAM
THE VOID IS HUNGRY.
Eighty-four worlds. Five guardians. One floor you’ll learn to hate. Wishlist it and Steam will tell you when it launches.